
Hand of Fate (2015)
System Design Balance Writing & Production
Key part of a small team that delivered the unique rogue-like/action-RPG/deck-builder, ‘Hand of Fate’. We took the game to Kickstarter and Steam Early Access and adapted the game based on key feedback from our early supporters. Took on extra responsibilities whenever possible, including production, scheduling, platform holder compliance, mentoring and presentations to local groups.
Helped, both internally and industry wide, define the new genre of deck building video games.
Designed all weapons, equipment and player powers.
Wrote thousands of lines of in-game text.