
(video courtesy of Unseen64.net)
Next Big Thing (2009) (Cancelled)
Scripting
System Design
As I designer I was responsible for creating mission based content for this, sadly cancelled, open world reality TV themed Wii game. This mostly involved scripting game play using the in-house visual scripting tools. One of the biggest challenges with open world games is that you want to allow the games’ systems to influence gameplay but not to the point where they create chaos or confusion. I also did some systems design for weapons, vehicles and AI behaviour.